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SAL Week 3 - Material for Interior Day Lighting Scene

For this assignment, we were required to gather look development references and try to make materials that looked similar to the references to put in the scene. I had the idea of having the big pieces of this scene be monochromatic while the small pieces were going to be different splashes of color. I can definitely say the glass objects, the thermos, and the lighting within each scene were the hardest things to do. I feel like I did better lighting on my day scene than the night scene because the lighting was really hard to set up and match the intensities of the references. I might post the final product of the day scene with textures added onto the materials in hopes that it looks better than this set-up. I do feel really proud of the way these came out and working on them taught me so much about mia_materials, shading, lighting, and look development that goes into film and games. I definitely wouldn't mind working on more stuff like this in the future.

Interior View (Day and Night)

Interior View (Day and Night)